Voici les questions que je poserai ce soir à 1h00 lors du tchat avec les développeurs de Starcraft II sur Twitter.
Il s'agit d'un mix de mes propres questions, et de questions que j'ai recueilli autour de moi :
#BlizzChat Can you talk about Battle.net clans ? Will all 10 people needed to be present to create clan or will it be like WoW ?
#BlizzChat Will be able to make custom ranks in Clans like in WoW ? Will we get clan web profile like Warcraft III ?
#BlizzChat Will clans be common to Starcraft II and Diablo III ? Can we invite real ID friends in 'Battle.net clans' ?
#BlizzChat Will Terrans be playable in the Heart of the Swarm and Legacy of the Void campaigns ?
#BlizzChat In comparison to Warcraft 3's Editor's GUI & Jass, how much powerful will be the Galaxy Editor languages ?
#BlizzChat Will Galaxy Editor be able to program physics systems ? Driving systems ? Will it be smooth and with fast response time?
#BlizzChat When we make a custom map, we will upload it to the Battle.net, will there be a version manager to update our map ?
#BlizzChat When we look at the list of custom games, will we get filters and list re-organizers to skip dota and other flood maps?
#BlizzChat Can we easily import custom content into custom maps ? Would it be hard to do ?
#BlizzChat Will we be able to use beta custom maps in the release ?
#BlizzChat Will we have achievements according to the difficulty used in the Single Player Campaigns ?
#BlizzChat Will we be able to host replays on the Battle.net to see them with friends like in Starcraft ?
#BlizzChat Can you explain what is the use of Character.identifier naming ? Isn't just keeping character names unique simplier ?